If you wish to support the Waffling Taylors, and the other shows in the network, you can over at Ko-fi.com/jayandjaymedia. However, supporting us is completely voluntary and not required at all.
Another way to support us is to shout out about us on social media or give us a rating on your podcatcher service of choice. The more people who listen to the show, the more shows we can do.
Remember when Matt Bliss was on the show, back in episode 145? Well, he’s back, with way more tangents than before.
But before that, the episode had to start with a cold open of some of the nonsense that everyone got up to in the recording; otherwise, the nonsense would end up on the cutting room floor, and you’d never get a taste of the true experience of recording the show.
Squidge’s intro to this episode was on point:
From active timer battling to zombie slaying, Waffling Taylors covers video games beyond.
In this first of a two parter episode, we are joined by our good friend Matthew Bliss from the Dead Drop Game News podcast. Now, by his own words, Matthew has described our podcast as being "long form episodes with banter being lethal." Well, you aint seen nothing yet.
In this episode we cover everything from sneezing into tubas to our recently played games. So sit back, grab some snacks, and get ready for our latest episode which is entitled "Waffling Taylors with Matthew Bliss: The Lethality of Tangents - Part One.
And whilst Matt lives in a different part of the world to Jay and Squidge, it was rather cold where the Waffling Taylors live:
In our part of the world. It is rather cold right now, but that’s perfect weather for staying in and playing video games.
You’ve always got to see the positive.
And Matt describes all of his podcasting stuff as:
The last time I was on the show I talked about this, I’ve got a video game news podcast that’s audio only. It’s called, and the name’s actually changed. It used to be the Dead Drop Ten Minute Video Game News and now it’s just Dead Drop Game News. Nice and easy to search. But those are ten minute episodes twice a week of video game news that I summarize for you so you don’t have to go through all those articles and read all the clickbait and all the nonsense that Kotaku and all those other outlets tend to pad their stuff with. I just give you the info straight up.
But I also have started a business as well since called blissery.fm, where I edit other people’s podcasts as well. So if you listening right now, have a burning desire to start a podcast or you just cannot be bothered editing your podcast any more, then let me know
… I think last time I was on actually, I talked about the Teaching Culture Cast that I used to run as well, where I interviewed teachers about their experience and sharing as professional development for others. But I’ve since kind of indefinitely hiatused that one
So yes, Matt is a pretty busy dude.
Jay mentions a tweet when talking about Matt’s show Dead Drop Game News
which you should definitely listen to, by the way
I lost in when @MattBlissPod said “Apparently this counts as news as well,” on the most recent @DeadDropPod
The Recent Games segment will not be new to listeners, but in case you’re new to the show here’s how it goes: we go round the table and discuss one or more game that we’ve been playing recently, and whether we think it’s worth the listeners checking it out. We continue to do this until we’ve run out of games to discuss.
And this episode was no different.
Matts’s Recent Games
Doki Doki Literature Club!
And Matt had this to say about Hi-Fi Rush and similarly “badly timed” released of amazing games:
It seems like many developers poorly time the release of their games if they’re awesome, because Tunic had the very same kind of drop at the start of last year, being 2022; where it was such an awesome game, dropped in January [or] February, and everyone forgot about it.
And I think Hi-Fi Rush is this year’s Tunic, where it’s not about mystery, it’s not about bringing people in, it’s just about rhythm based combat. But they’ve built it the right way, where it’s very difficult to fail. And hitting the notes is incredibly exciting. And the music and all the stuff built together, it’s really interesting, even the graphics. It’s a really well built game. Fairly short though. Probably 15 to 20 hours, I’d say.