at the time of writing, that bonus episode doesn’t have a show notes page, but we’re working on it
Back then (March 20th, 2021), the kickstarter for volume 001 was just coming to a close and we’d asked both Jason and Jon Doyle to talk with us about the passion that they have for preserving physical media, [lock-on], and what they had in mind for it.
At the time of recording this episode, the kickstarter for volume 002 was wrapping up, so we wanted to get Jason back on the show to talk about it, his piece from volume 001 (called “I have lived”), and what volume 002 might have in store.
then you might be interested in our previous episode: Chief Andrew is Lost in Cult. This was an interview and catch-up with our friend Andrew Dickinson, who also happens to be the Editor-in-Chief for Lost in Cult.
We wanted to let Jason describe what [lock-on] is, in his own words:
[lock-on] is a curious beast…I’m the sort that likes to collect gaming art books, even if it’s fan art or unofficial art… So what we have here is a kind of hybrid of an art book but also, what I felt like was an academic journal. And being someone who works at a university with academics, and working on university journals, I felt like we’re on to something here.
And after a lengthy discussion on the genesis of the project
which included Jason meeting Jon Doyle, the Kickstart campaign starting, being so popular that the Twitter algorithm started to slow them down, bringing Andrew on board, and finally shipping the first issue
Jason asked for our viewpoints on the project. To be fair, these photos really sum up our feelings about volume 001:
Oh hecking yes! My @lostincult #LockedOn stuff has arrived.
I’m loving all the package contents, including the sticker which has taken pride of place on my editing laptop.
When are we interviewing you all again @oddment84?
Firefox users might need to click through to the tweet due to tracking protection built-in to your browser
I’ve got to say that I still haven’t finished reading through it, because… normally when I have a paperback, I’ve got it cracked open and laying flat. But I’m looking at the quality of the paper and the print and stuff like that, and I’m thinking that if I break this - it would take a lot to do it - but if I break this somehow, I can’t get another one. So the hardback copy has stayed in the bubble wrap that it was delivered in.
This is something that should be opened and experienced… and a lot of effort has gone into creating this.
and it was on track to do much better than anyone had imagined:
[for volume 001] it took us about a month to get to 17k [pounds in funding]. Within about six days, [the kickstarter campaign for volume 002 is] already at about £30,000.00… and Andrew told me that [volume 002 was] fully funded within 18 hours, and as a gaming magazine on kickstarter we had the biggest opening three days [of any product] on kickstarter.
We wanted to talk to Jason about the piece he had penned for volume 001, called “I Have Lived” and how impactful it was on both of us to have read that article
Thanks for the feels, by the way
check the header image for this post, for a low-res version of the article
For those who haven’t read his piece, Jason describes it as
Video games are one of the most powerful mediums for story telling… you come across people who say "it’s just a video game,"… when Jon talked to me about it, he said, "when you talk about video games, you have that emotional weight to what you’re saying. And I want you to write something about all that baggage and emotion, because of the place that you’ve come from."
I always remember an advert that Sony London put out called "double life"…people from all walks of life talking about their live with the PlayStation. They go through their normal life, but at night they go to these fantastical worlds. And I wanted to write about how I have lived, and how I’ve played these games and gone on these journeys.
A lot of people, when they were kids, had holidays and had lots of things. I didn’t have that. My Mum raised me on my own. And people say, "You didn’t have holidays? You haven’t lived!" Well, I have lived!
There’s not enough talk about the storyline of a game, the experience of a game. There’s too much d*ck waving about graphics and the console wars. I feel like certain video games helped raised me, improve my emotional growth, and set my moral compass. They can be great emotional tools for education.
I wanted to tell people that, "this, the experience, is what it’s all about. It’s about games being fun, and going into a new world"
I just wanted to jump in and let you know that I was recently (as of the time of releasing this episode) on a show called “The Gamerhood Podcast”. I’d recommend this show for gamers who are also parents, regardless of your gender identity or the role you play in the lives of any children you have. Each of the episodes revolves around the gaming and fatherhood advice of the guests, and there are some truly amazing nuggets of information in each episode.
Anyway, I was on episode 23 - “Be The Soundboard w/ Podcast Guru GaProgMan”. Definitely go check it out, and I’ll leave a link directly to it in the show notes. In the episode we talked about my system for only playing one game at a time (and how difficult that is), some advice for podcasters, and there are plenty of tangents too - because I know that you all love those.
And this started a discussion with Jason, Squidge and Jay about the graphics vs gameplay argument - Squide even brings up his favourite Resident Evil game (Gaiden), which a LOT of people would like not play, BECAUSE it’s for an older console.
But is it a generational thing? Are the younger gamers
for context, everyone on this episode is in their 30
more focussed on graphics rather than gameplay, story and experience? Jason brings up the NES classic, and talks about the fact that he didn’t have a NES which meant that he didn’t really have any nostalgia for it. But he does have a certain level of nostalgia for the classic Resident Evil titles, even though the later games have more up-to-date and immersive graphics.
It’s not just about the graphics. It’s about the gameplay and the atmosphere.
Which leads to us having a conversation about the topics that Jay brought up in one of his rants: Graphics vs Gameplay