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Looking Back with Sean Haas (Part One)

February 19, 2021

Featured Image

The main image for this episode’s show notes contains the logo for Advent of Computing. If you’re interested in the history of computers and computing, we’d recommend that you check out Sean’s podcast

Players

Squidge

Jay

SeanH

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Show Notes

We were joined by Sean “Advent of Computing” Haas for this episode of the podcast, and we wanted to talk about some of the oldest video games and video game systems. Sean is an expert at this kind of stuff, as his podcast

Advent of Computing, linked earlier

is all about… well, the advent of computing - looking back at where it all started and how we got to where we are today. So it seemed only natural that we’d have him on the show, as he’s a real font of knowledge on this topic

See Z-Boi? I can get it right!

Squidge's Avatar Squidge

The closest thing to extreme sports is this; outside of yodelling alligators in New Orleans. This is it. The adrenaline is pumping

Sean’s Podcast & Computer History

Before we get started with all of that though, we take some time to discuss Sean’s show. If you’re at all interested in the history of computers and computing

including things like certain applications, viruses and trojans, or even programming languages

I’d recommend subscribing to his show. It really is amazing.


We recorded this episode back on August 16th of 2020

We recorded both parts of our conversion with Sean on August 16th, 2020.
I know that I bleat on about this a lot, but we really do record these shows way in advance (click to enlarge)

And I put these show notes together as soon as the episode was edited and ready to go. But in the intervening time, Sean has put out an episode on the birth of Pong, and I really think that you should give it a listen. Here’s a link to it: Episode 48: Electronic Ping-Pong.


Listening to Sean’s podcast lights up parts of my brain which have been untouched since my Uni days. We studied the history of computing for a whole semester in the first year of my CompSci

CompSci is short for Computer Science, in case you didn’t know

degree, and it was then that I learned that touchscreen goes all the way back to the 50s. I share this story on the pod, but if you want to know more about touchscreen, I’d recommend taking a look at the Wikipedia page for it as a starting point. Squidge mentions that it’s the PDP-1 which was the first machine to have a touchscreen on it. And that reminded me that there’s a wonderful kit out there to turn a Raspberry Pi into a working PDP-8.


An episode connection

I’m going to be looking out for these from now on

happened when we talked about the Raspberry Pi. We talked with Eben Upton about the RaspberryPi, back in episode 80

and here’s a link to that

Pretty cool, huh. The 6 degrees of waffle-ception, perhaps?


This prompts us to talk about emulation, how great it’s become recently, and about FPGAs and the MiSTer devices

keep an eye open for a future episode about the difference between emulation and FPGAs

And I take a wack at describing the difference between emulation software and FPGAs, and how it’s completely magic

SeanH's Avatar SeanH

I’ve heard it described as: it’s software defined hardware

That being said, I really want to get a MiSTer and all of the hardware by Analogue.

Recent Games

This is where we usually take some time to talk through each of the games we’ve recently been playing, and discuss whether we think it’s worth other people picking them up. And first…

Sean’s Recent Games

Whilst he doesn’t usually get to play games that often, Sean had been able to find the time to play a few titles due to working from home.

  • Pathologic

Based on Sean’s description alone, I really want to play this game. It sounds like it takes the idea of a title like Skyrim and adds some realistic elements to it. The idea of “is this bread too mouldy for me to eat and not become sick,” sounds pretty immersive to me.

Squidge’s Recent Games

Following along with the episode in a thematic sense, Squidge had been revisiting some older titles.

  • Fallout 4

Squidge had been playing Fallout 4 with a Duke controller from Hyperkin

if you’re a long time listener, you might notice which other episodes we recorded at the same time

and here’s a shot of Squidge’s Duke controller comparing it to his Nintendo Switch:

Comparing the size of the Hyperkin Duke controller to a Nintendo Switch - the Hyperkin Duke is bulkier than the Switch, for sure
That in the centre is an LCD screen, and it plays the OG Xbox Boot animation whenever you press it (click to enlarge)
  • Fall Guys

Mention of Fall Guys takes us on a mini tangent about just how much fun Fall Guys was when it first came out

and before all of the cheaters came long

Jay’s Recent Games

It had been a light load for me, when we recorded this episode.

  • Fall Guys
  • Resident Evil Revelations 2

Whilst listing my recent games, I managed to turn off my light… which none of you would hear, but we decided to keep it in the episode.

  • Phoenix Wright: Ace Attorney Trilogy

The Thunder Plain Games

For those who are new to the pod, we have a section called “Thunder Plain Games” which might be vaguely reminiscent of a certain programme on BBC Radio 4

but for copyright reasons, it is completely different

The usual rules the Thunder Plain Games are:

  • You have been trapped in the Thunder Plains
  • You will get help, at some point in the future
  • Before you are sent there, you can pick a number of video games to take with you
    • You can have an Internet connected game, if you wish
    • But you cannot tell anyone that you are stuck in the Thunder Plains or ask for help

Although Squidge and I have taken this challenge before, on several episodes, we all decided to answer this one. Round-robin style.

Sean’s Choices

  • The Elder Scrolls V: Skyrim
SeanH's Avatar SeanH

That’s the one game that I put almost a thousand hours into, and I can play and be like, "this is fantastic"

I like that Sean recommends using the Bigger Trees mod for Skyrim. Apparently, it boosts the sizes of the trees so that forests look a little more realistic.

  • A Persona title

With over 100 hours of content in each game, this would really help to pass the time. Also, Sean’s description of Persona 4 is spot on:

SeanH's Avatar SeanH

Kinda basic combat that’s easy to figure out but changes enough to be engaging, and basically a high school murder mystery simulator

And Sean isn’t joking about the amount of content. At the time of writing these show notes, HowLongToBeat has it at 119 hours

when we recorded it was a little higher

Computers in the 1970s vs now

One of the many reasons that I wanted to get Sean on the show is because of the sheer amount of research he has done into the earliest computer games in existence

go listen to episode 48 of his show for the history of Pong, for example

and a prime example of this is Maze War from 1972. This is a 3D maze based FPS, with network based multiplayer

think CoD, but with vectors and in very low res

Whilst it didn’t use the Internet in order to host multiplayer games - because the Internet came about in the 90s - it did use the ARPANET, which was a precursor to the Internet.

’net based, 3D FPS multiplayer gaming in 1972. Just think about that for a second.

This was in a time when there were no game cartridges

they would be invented later

and to copy the game to a new machine, you would literally have to type the source code into a new machine. Any mistakes in copying the code over would result in a game which didn’t run.

SeanH's Avatar SeanH

Kids today have it easy

This was a time when getting a new computer would be a big deal. It was also a time when programmers wouldn’t be allowed to go near the computers, and technicians would load the programs they’d written into the computer, and give them a day and a time when the results would come back. But just on the cusp of the mid-70s, programmers where allowed to get up close and personal with the mainframes.

This was also a time when computers would be rented rather than bought, because they cost that much money

SeanH's Avatar SeanH

They would cost more than a mansion

When talking about who most people don’t know about where we’ve come from, with computers, I mention an important piece of automaton/computer history called The Turk. Which was a device from the 1800s which could play chess with people. The only problem was that it was more of a marionette or puppet then a computer. And Sean reminds us that even up to the Apollo missions, “Computer” was a job title - you would sit and do maths all day, that was the job of a computer. And all of that is why EDVAC and ENIAC where known as electronic computers

again, check out Sean’s podcast for more info

Let’s Do Some Stupid Stuff

Whenever some new technology is created, there will always be someone who devotes themselves to doing something off-kilter with it; and computers were no exception. In fact, Sean succinctly describes this as:

SeanH's Avatar SeanH

Let’s do some stupid stuff

Spacewar!

The first on our list of games to check out was Spacewar!, which was released in 1962

that’s right: 1962!

It turns out that the majority of the first games made for computers were all about space. Maybe that’s because the early devs were sci-fi nerds, or maybe it’s because the majority of the first uses for computers were for scientific calculations and that the majority of these early devs where working on the space race.

Spacewar! was released for the DEC PDP-1, and used a radar screen for it’s visuals. It had the first purpose built controller, too. Oh, and it was multiplayer.

SeanH's Avatar SeanH

Often times it’s called the first video game. Which is, broadly speaking, pretty accurate. The distinction I’ve seen - that I’ve read about in more academic sources - is that Spacewar! is the first game, on a computer, with a win condition

So whilst it might not have been the first, it was the first that you could complete

now I want to see speedrunners tackle Spacewar!


The award for first video game actually goes to OXO

Sean calls this "Tic-Tac-Toe"

from, get this, 1952

1952!

and it was playable on the EDSAC. EDSAC was built in 1949, by the way.

Imagine having a computer and there not being any games available for it, for the first 3 years!

those PS5 shortages don’t seem so bad now, huh?

To be fair, EDSAC (like all early computers) was purpose built for scientific and mathematical research. So it wasn’t really meant for games.

Oh, and OXO was written because the game’s creator, “Sandy” Douglas

real name Alexander Shafto Douglas

needed a way to prove his PhD thesis on human computer interaction, so wrote the game as a way to prove it.

The very first computer game was for educational purposes, folks.


SeanH's Avatar SeanH

The best part is they wrote it in machine code. So they’re just writing numbers. Just put enough numbers together, you get Spacewar! It’s an amazing testament to how smart those dudes were

And on top of that Spacewar! (as pointed out by Sean) was, essentially a tech demo. It started as a way to show off that the team at MIT hadn’t wasted their money on a brand new computer with a screen, and evolved into a way of letting people use a computer

which was a novel thing then. The public didn’t generally know about computers, let alone have the privilege to use one

during the open house days.

It was also the most complicated program at the time, so became a way to smoke test new computers. So much so that DEC

the company who made the PDP-1

heard about it, and requested a copy of the tape

programs were stored on reels of tape in those days

and used it to test their new computers, because it used every part of the machine. DEC also shipped Spacewar! with every PDP-1 sold, because you could use it to check that you had the machine set up correctly.

Squidge's Avatar Squidge

So it was the very first release title?

Emulators are amazing. They allowed me to say this on the podcast:

Jay's Avatar Jay

My computer is running an operating system, which is running a web browser, which has a mini operating system inside it (which is what the JavaScript runtime is). Which is running a PDP emulator. Which is running Spacewar!

Squidge's Avatar Squidge

A bag of holding within a bag of holding, within a bag of holding, within a bag of holding, within a bag of holding

But because Windows has a thing called sticky keys

it will ignore your keystrokes because it thinks the keys on your keyboard are stuck

I couldn’t actually play it properly

SeanH's Avatar SeanH

It’s just to complicated for modern computers, it’s too high-tech

Colossal Cave Adventure

Next on the list was Colossal Cave, aka Colossal Cave Adventure

sometimes shortened to "Adventure"

This title was released a lot later than Spacewar!, being released in 1977, and is a text based adventure. The player finds themselves in a cave, is presented with text which describes what they can see and hear. The player is then expected to type commands which represent actions that the want to take.

It might sound boring by today’s 4K, ray tracing, teraflops, 100 fps experiences. But this was the cutting edge in interactive fiction. It’s also hilarious.

It has sneaking, treasure, pirates, pirate ships, battery operated lamps

and vending machines for when the batteries died

dragons, and the threat of being chased through the maze.

Technically, it has everything we’d expect from a modern survival horror

except for the body horror, bio-punk storyline, and 9 foot tall vampire ladies

Squidge's Avatar Squidge

There’s a part of the game where you run into a dragon, and this is the input: "KILL DRAGON". And the game asks you "WITH WHAT? YOUR BARE HANDS?". If you say, "YES" it goes, "THE DRAGON IS DEAD"

And Squidge closes off part one with:

Squidge's Avatar Squidge

I blame Agatha Christie

External Links of Interest

  • Support us on Ko-Fi
  • Our Facebook page
  • Us on Twitter
  • Advent of Computing
  • Advent of Computing on Twitter
  • Episode 48: Electronic Ping-Pong
  • Touchscreen on Wikipedia
  • DEC PDP-1 on Wikipedia
  • PiDP-8/I – remaking the PDP-8/I
  • MiSTer devices
  • Analogue
  • Duke controller from Hyperkin
  • Skyrim Bigger Trees mod
  • Persona 4 on HowLongToBeat
  • Maze War
  • The Turk
  • EDVAC
  • ENIAC
  • Spacewar!
  • Space race
  • OXO
  • EDSAC
  • Smoke test
  • Colossal Cave

Music

Links to the music used in the podcast can be found below. Definitely check them out, because they're amazing tracks by awesome musicians.

  • Intro music is Among The Stars, from the Cosmos Music Pack by Muz Station Productions
  • Spoiler Break music is Spectrum (Subdiffusion Mix) by Foniqz (BandCamp)
  • Pallet Cleanser music is Breath Deep Breath Clear (Wu Chi) by Siobhan Dakay
  • Funny Quirky Comedy by Redafs.com, Licensed under Creative Commons: By Attribution 3.0 License
  • Thunder Plains - FFX OST © Square-Enix
  • Outro Music is I N e e d Y o u 私の側て by G.H (removed from BandCamp)
All copyrighted material contained within this podcast is the property of their respective rights owners. Please see the above list for copyright details pertaining to music used.

Games Covered

We mentioned 17 games in this podcast. In the following order, those games where:
  • Pathologic
  • Fallout 4
  • DOOM Eternal
  • Fall Guys
  • Super Mario Bros.
  • Resident Evil Revelations 2
  • Phoenix Wright: Ace Attorney Trilogy
  • The Elder Scrolls V: Skyrim
  • Persona (series)
  • Persona 4
  • Maze War
  • Doom
  • Wolfenstein 3D
  • Spacewar!
  • OXO
  • Fifa (series)
  • Colossal Cave Adventure

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