First of all, we’d like to thank the amazing yurricanes for working with us to create the featured image for this episode. I think you’ll agree that it’s an amazing piece of art, and you should definitely check out their work
We all know that the key to success, when it comes to RPGs, is carefully crafting a specific character. It’s why one of the throwaway jokes I use on almost every episode is that there should be a character creation game, where all you do is go through a series of intricate wizards for creating your perfect character. And when you get to the end of it, you have to go back to the beginning and create a completely different character.
Sure, that reads like a video game version of playing dress up
didn’t they already do that with Final Fantasy X-2?
but I genuinely think that it would be fun, and quite useful for D&D players.
Anyway, I wanted to talk to Squidge and G - who are both very much experts on this kind of thing - about the many different ways to build (or craft) your character. It seems that you can can have a completely different experience of certain games, depending on the character class that you choose, and the skill tree that you follow.
So games like Diablo and Borderlands - among many, many, many, many others - offer you a way to craft a character in almost any way that you want. With seemingly endless possibilities, it seems that you could craft a heavy with a love for pressing flowers, or a shy, introverted, metal head with tendencies to eat couches in one sitting.
I thought that Squidge and G could talk to us a little bit about the many different ways that they’ve expanded on their favourite games by creating these seemingly daft combinations of characters… which make the game so much more fun and engrossing to play.
Playstyles and Builds
There is a fundamental difference between character creation and character building, we set out to describe this difference
Dungeons & Dragons allows you to create a character but that’s not what this is about, is it?
G illustrates the point by telling us about his legendary “flame of the firehawk” build for Borderlands 2. One which would reduce the framerates of his friends machines down to sub 10 per seconds, and potentially damage his retinas.
Generally the only reason I would stop exploding was simply because we’d run out of enemies
It’s not that telling to the folks who actually know G, but he definitely likes to play multiplayer games using annoyance and comedy
I really wish that I had some footage of some of these characters to share, because they are a sight to behold. Trust me, playing multiplayer games with G is a lot of fun.
I really want to leave this no-context quote here:
In what universe would turning yourself into a chicken be a good idea?!
Mass Effect: Origins
I’ve probably just given some games developer an idea for a game
G tells us the wonderful story of his entry into the Mass Effect series - it’s a corker, folks. Let’s just say that it’s a good thing that the Mass Effect games allow you to load character builds from the first game onward.
He also uses this as a great excuse to talk us through the many different build types in that game series, too. It looks like you can do this with almost any game which has RPG-like elements in it.
Imagine a group of enemies hurtling towards you, and you are Taz the Taz-Manian devil
I mean, there’s not much that you can say to that.
From what both Squidge and G have to say, they really enjoyed the Mass Effect games. To be fair, they are pretty highly rated by both journos and players alike, so I can see why they feel that way.
Borderlands 2 and Beyond
During the discussion on Borderlands 2, I asked where the war cry of Squidge’s people came from. As a quick reminder, this is the war cry of his people:
Apparently, the war cry of his people came from when he used to play Dungeon Defenders with G and myself
why I didn’t remember that, is a mystery
And Squidge is more than happy to regale us with the origin story - as it were - for the war cry of his people. The set up for it sounds extremely violent
bodies flying everywhere
but Dungeon Defenders has an almost comic book aesthetic, meaning that the violence is held at the “biff!” “pow!” levels, and not nearly the extremes that Squidge uses to paint his aural picture.