I’d almost finished the game at the time of recording
about 3 weeks ago, at the time of release
and I talk about a massive mistake that I’d made, after getting almost all of the way through disc three
although the HD re-release doesn’t differentiate between the discs
without saving. But I powered through the situation that I found myself in, and got through it - as I type these notes up, I’m already at the end of the next game that I picked for my Switch
I should make a point of writing about the games that I’ve finished for it, so far
The majority of this episode is all about RetroMania Wrestling, how Mike and his team have gone about creating it, which other wrestling games they’ve taken inspiration from, and who they might have signed to appear in the game so far
yup, an indie game has signed some pretty big names
Mike puts our minds at ease, at the very beginning of the discussion by telling us that there will do no Viagra on a pole match - which is good to hear. He also tells us about the relationship between RetroMania Wrestling and WWF WrestleFest from 1991
it’s relationship to that title is impressive in it’s own right
For those who have never played this wonderful title, I’ve included a long play of it here:
There was a remake of the original arcade game, back in 2012, but it was terrible. Here’s a video of that:
Mike tells us about the earliest versions of the game, which included the use of the Mugen fighting engine, but they were more noodling around to see what he could make with it.
Mike’s Favourite Wrestling Games
So you talked about how WrestleFest was one of your favourites, what are some of your other favourites? And are you drawing any kind of inspiration from them, or is it all WrestleFest from back in the day?
Mike loves the arcade titles from the 1980s and early 90s, and some of his favourites from the arcades are:
Mat Mania - The Prowrestling Network
Tag Team Wrestling
And some of his favourites from the home consoles are:
Tag Team Wrestling (NES)
All of those 2D games are what I really love
but some of the 3D ones are ok, too. Like:
Power Move Pro Wrestling (PS1)
WCW vs. the World (PS1)
WWF War Zone (PS1)
Fire Pro Wrestling G (PS1)
Fire Pro Wrestling D (Dreamcast)
If WrestleFest and Fire Pro had a baby, that would be RetroMania
The Real Stinkers of the Wrestling Game Canon
So we’ve talked about great ones that you’ve maybe pulled inspiration from, but what about the real stinkers? The really terrible ones?
That is, without talking about WWE 2K20
because it’s a bit of an easy target at this point
Even though the heyday of the 2D wrestling games was the 80s and early 90s, some of the real stinkers were:
WWF WrestleMania (1989) (NES)
WCW Backstage Assault (PS1)
3 Count Bout (Neo Geo)
Saturday Night Slam Masters
Squidge and I then talk about how there will always be a market for the simulation wrestling games
create your own character, show, PPV, etc.
but we (Squidge and I) seem to love the arcadey titles. The whole:
choose a wrestler
style of games will almost always win out with us, with WCW/nWo Revenge being the pinnacle of those types of “just get brawling” types of wrestling games
in my opinion
Mike, Squidge and I then talk about how the WWE 2K series of games seem to change just enough of the game between each release
something that Squidge calls the "Fifa Gambit"
in order to justify the price tag - including changing the controls. And as a gamer who doesn’t have the time to spend hours and hours playing these games
although I did just sink 20+ hours into Final Fantasy IX
I don’t have the time to re-learn the controls, each time I want to pick up and play.
I wanted [RetroMania Wrestling] to be more of a pick-up-and-play, I don’t want to have to memorise combinations of buttons. I know that I have a "weak", "strong", "medium" and "run", and that can basically play the game
What About Match Types?
For those who aren’t into pro wrestling, there are many different types of wrestling match. So we asked Mike about the different match types that are included in RetroMania Wrestling. There are quite a few, apparently:
1v1 in a fighting game sense
2v2, similar to the tag match type in Tekken Tag - but can also be a tornado tag match
Singles matches, but with three or four wrestlers in the ring at once
With each of those types (possibly minus the Ten pounds of gold match) being available as an elimination match or a cage match variant.
Which is a healthy choice of matches, if I’m honest.
There’s a couple other, kinda unique match types that I would love to add. Maybe a casket match, maybe a Viagra on a pole match. But we want to keep adding on to the game, post-launch. Basically anything that’s being done, or has been done in wrestling is fair game.
What About the Roster?
Wrestling - along with fighting - games live and die on their rosters. If there aren’t enough good quality characters to play as, then people wont play them. With RetroMania Wrestling being an indy title, I wasn’t expecting to see some of the names included on the roster that Mike was able to tell us about
at the time of recording, there were still a few names that he wasn’t allowed to mention
This culminated in Warhorse being added to the roster.
He has a very cool look. Kind of a metal Ultimate Warriorish, Metallica, Slayer vibe thing going.
Mike is hoping that they can have 15-16 wrestlers available at launch, with more coming as DLC. With the DLC being “as free as possible”:
We’ll just continue that roster and keep going it, in a combination of free and paid DLC. We definitely want to do as much free as we can… if the game is gangbusters, then we’ll do as much free as we can. But if we want to get some bigger named guys… we would have small fee for DLC.
The Nick Aldis/NWA commercial that Mike references can be found in this tweet
I couldn’t find an official YouTube version, sorry