To start with, whilst I was playing the worst version of The Queuing Simulator ever, Squidge decided to leg-it back to the hotel in order to get his passport. Why you ask? Because the passport was required for this:
Just about to get a tattoo at #EGX2019 Wish me luck. -Squidge
by the wonderfully awesome Tori Robinson. We’d both recommend getting inked by Tori, if she is at a convention near you.
Shortly before Squidge got inked, I was standing in the queue to try out the Final Fantasy VIII Remake. I was in the queue for about an hour, and took roughly 3 or 4 steps forward - it was a very popular game. If I’m honest, I don’t think that it was very well managed.
Whilst Squidge was getting inked though, the Arcade Attack dudes and I went and played some retro games. Including a version of the Teenage Mutant Ninja Turtles (Arcade Game) game which had a slight fault with it - no one could play as Donnie.
Episode idea for @arcadeattackUK : ‘the 32X version of Space Harrier vs the arcade version. Is it REALLY arcade perfect?’
But before all of that, Luke form the Adventure in Aellion development team was gracious enough to give me a little of their time to discuss their upcoming game. And what a gorgeous game it is:
I’d recommend clicking through to each of those images and seeing them in their full-resolution glory
they’ll all open in new tabs
Having played the game a few times before interviewing Luke, I can say that it’s a lot of fun to play and is beautiful to look at. Plus, almost unlimited multiplayer dungeon crawling WITHOUT the headache of organising servers sounds like a load of fun to me.
I can honestly recommend trying this game out when it shows up on Steam Early Access - some time in February or March time. It really is a lot of fun
and they’re talking about it being proper cross platform
and I can’t wait to hear just how many people can play concurrently. I can oly imagine how cool it would be to watch those streamers that Luke mentioned simultaneously, across multiple twitch/mixer/etc. channels at the same time. Definitely keep an eye on this game, folks - especially if you’re a fan of games like The Legend of Zelda: Breath of the Wild, but wish that it had multiplayer. In fact, one of Luke’s colleagues actually described it as:
Multiplayer Zelda Breath of the Wild
I did get a little of an inside scoop on just how well the Switch plays this game, too
but was asked to leave it out of the pod - as it’s an extremely early build
You’ll have to wait until it’s released to see just how amazingly well it plays on the Switch.
I’m going to see if we can re-connect with the development team, once the expo and convention circuit has ended, and see if we can get them on the show. I’d love to learn a lot more about the inspiration of the game, and