To start with, whilst I was playing the worst version of The Queuing Simulator ever, Squidge decided to leg-it back to the hotel in order to get his passport. Why you ask? Because the passport was required for this:
by the wonderfully awesome Tori Robinson. We’d both recommend getting inked by Tori, if she is at a convention near you.
Shortly before Squidge got inked, I was standing in the queue to try out the Final Fantasy VIII Remake. I was in the queue for about an hour, and took roughly 3 or 4 steps forward - it was a very popular game. If I’m honest, I don’t think that it was very well managed.
Whilst Squidge was getting inked though, the Arcade Attack dudes and I went and played some retro games. Including a version of the Teenage Mutant Ninja Turtles (Arcade Game) game which had a slight fault with it - no one could play as Donnie.
But before all of that, Luke form the Adventure in Aellion development team was gracious enough to give me a little of their time to discuss their upcoming game. And what a gorgeous game it is:
I’d recommend clicking through to each of those images and seeing them in their full-resolution glory
they’ll all open in new tabs
Having played the game a few times before interviewing Luke, I can say that it’s a lot of fun to play and is beautiful to look at. Plus, almost unlimited multiplayer dungeon crawling WITHOUT the headache of organising servers sounds like a load of fun to me.
I can honestly recommend trying this game out when it shows up on Steam Early Access - some time in February or March time. It really is a lot of fun
and they’re talking about it being proper cross platform
and I can’t wait to hear just how many people can play concurrently. I can oly imagine how cool it would be to watch those streamers that Luke mentioned simultaneously, across multiple twitch/mixer/etc. channels at the same time. Definitely keep an eye on this game, folks - especially if you’re a fan of games like The Legend of Zelda: Breath of the Wild, but wish that it had multiplayer. In fact, one of Luke’s colleagues actually described it as:
Multiplayer Zelda Breath of the Wild
I did get a little of an inside scoop on just how well the Switch plays this game, too
but was asked to leave it out of the pod - as it’s an extremely early build
You’ll have to wait until it’s released to see just how amazingly well it plays on the Switch.
I’m going to see if we can re-connect with the development team, once the expo and convention circuit has ended, and see if we can get them on the show. I’d love to learn a lot more about the inspiration of the game, and