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Croc: Legend of the Gobbos is a Playstation game released in 1997, developed by Argonaut Software and published by Fox Interactive. It was ported to Sega Saturn, Microsoft Windows and the GameBoy Colour.
That’s the boring bit out of the way.
Cute With a Side Order of Adorable
Croc is a crocodile who washes up on the shores of Gobbo island. The Gobbos, who are the native inhabitants of the island, decide to raise him as one of their own with the help of their king, King Rufus.
One day Baron Dante arrives on the island and imprisons the Gobbos. Before Baron Dante can imprison King Rufus, he bangs a magical gong, summoning Beany (who is a yellow bird). Beany transports the pre-adolescent Croc to safety; Croc then decides to go on a quest to save his friends.
And if that’s not cute, then I don’t know what is.
I’m no designer, but Croc is cute as the dickens, with his little backpack and single tooth. With each attack he yells out “Ka-pow!”, or “Ker-splat!” and with each ground pound, he yells “Yahoo!” or “Wa-hay”.
The way that Croc moves, his little run, his walk, the way he looks around, is designed to be as cute as possible. You get echoes of his cuteness during the loading screens, when he calmly waddles his way from one end of the screen to another.
The Gobbos themselves are tiny, fury creatures – somewhere between a Tribble and a Kiwi.