Are graphics really all that or is gameplay more important? It’s a question that has plagued gamers for centuries. In this episode, Jay attempts to answer that question once and for all… or at least provide some examples
Wigglies, bad hawk CGI (and bad puppetry), a romantic main plot, a plot for mitochondria to take over the world, and nudity-without-any-actual-nudity are at play in this episode. We also talk about the Parasite Eve film, too.
We had the incredibly rare privilege of talking with Philip Oliver - one half of The Oliver Twins - about their history in the British Game Development scene; from the early 80s all the way up to now. We talked about Dizzy, the EverCade, and everything in between.
We’re back with AndrewD and "Resident Evil: Apocalypse.". Will we run out of things to say about this film by the end of part two? Who can say. And what do we think of the film? You’ll have to listen in to find out.